Convert a BW character into color using blending modes and gradient maps.
1) Download SpearMaiden.psd. Create a color palette on a new layer.
A common choice is to have a small “pop” of color within a range of more neutral/muted tones.
2) Add your first overlay layer and clip it to the SpearMaiden layer (blending mode set to “overlay”). Paint your chosen base colors to the entire character.
This will not look good yet… that is ok!
3) Add another overlay clipped layer and carefully add color again. This will start to mix with the underlaying layers to create more vibrancy. Subtly vary the hues for a more interesting and realistic effect.
4) Add a normal clipped layer. Paint more detail and variation of color. Using brush sensitivity and opacity is key.
5) Add as many normal and overlay layers as needed until complete. Feel free to use snapshot layers (SHIFT + CTRL + ALT + ‘E’) or layer merging to your benefit.
6) Follow the tutorial below (it begins at 3:48) to try an alternative coloring method using gradient maps for specific sections such as skin or armor.
Student does not complete all steps, has unrealistic coloring, or submits work incorrectly.
Student completes most steps, has some unrealistic coloring, or a weak attention to detail.
Student completes all steps with realistic color and a strong attention to details.